Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 78 days ago
19 / 3 / 4
K / D / A
46.9%
Kill participation
1,126.4
Damage / min
14,788g
530.4 gold / min
15
4 placed · 1 cleared
192
6.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat100SatorumiJEP#9527
Yorick · Top
2 / 6 / 1
15.8% KP
18,676
18.7% share
10,025g
204 CS · 7.3/m
マン姫募集中#ももです
Jayce · Jungle
4 / 11 / 6
52.6% KP
19,488
19.5% share
11,410g
166 CS · 6/m
東京駅#JP1
Viktor · Mid
3 / 5 / 3
31.6% KP
24,039
24% share
10,969g
217 CS · 7.8/m
月綺麗ですね#Sora
Samira · ADC
7 / 11 / 5
63.2% KP
25,102
25.1% share
13,903g
221 CS · 7.9/m
ねすてぃー#7777
Camille · Support
3 / 16 / 8
57.9% KP
12,711
12.7% share
9,152g
26 CS · 0.9/m
Red side
VictoryBangha#TOP
Yone · Top
9 / 1 / 1
20.4% KP
30,331
24.4% share
15,949g
317 CS · 11.4/m
峰哥亡命天涯#这是好事啊
Jarvan IV · Jungle
9 / 4 / 16
51% KP
21,895
17.6% share
13,916g
216 CS · 7.7/m
千葉科学大学電競#JP1
Locke · Mid
19 / 3 / 4
46.9% KP
31,407
25.3% share
14,788g
192 CS · 6.9/m
Sh1ro#3231
Caitlyn · ADC
5 / 5 / 12
34.7% KP
19,010
15.3% share
12,869g
208 CS · 7.5/m
No smite#0606
Elise · Support
7 / 6 / 28
71.4% KP
21,549
17.4% share
12,510g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
