Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 68 days ago
7 / 2 / 12
K / D / A
52.8%
Kill participation
880.3
Damage / min
12,891g
544.7 gold / min
18
3 placed · 2 cleared
190
8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeng丶chovy#JP1
Yone · Top
3 / 6 / 5
30.8% KP
16,334
22.9% share
9,138g
172 CS · 7.3/m
GUTS#JP1
Ekko · Jungle
8 / 6 / 4
46.2% KP
11,497
16.1% share
9,424g
138 CS · 5.8/m
しゅんた1106#JP1
Twisted Fate · Mid
0 / 8 / 12
46.2% KP
10,089
14.1% share
9,721g
182 CS · 7.7/m
蒙古タンメン#NKMT
Tahm Kench · ADC
3 / 8 / 7
38.5% KP
12,957
18.2% share
8,737g
147 CS · 6.2/m
ご注文はゼドですか#ポポロン
Blitzcrank · Support
12 / 8 / 6
69.2% KP
20,431
28.7% share
10,973g
35 CS · 1.5/m
Red side
VictoryKR ttong gae#1209
Warwick · Top
6 / 8 / 6
33.3% KP
14,494
12% share
9,509g
131 CS · 5.5/m
千葉科学大学電競#JP1
Kayn · Jungle
7 / 2 / 12
52.8% KP
20,833
17.3% share
12,891g
190 CS · 8/m
모두 친구#lol民
Malzahar · Mid
7 / 2 / 12
52.8% KP
29,821
24.7% share
12,978g
242 CS · 10.2/m
vinaka#009
Tristana · ADC
11 / 7 / 9
55.6% KP
38,871
32.2% share
15,882g
206 CS · 8.7/m
Excellent Neeko#JP0
Neeko · Support
5 / 7 / 12
47.2% KP
16,514
13.7% share
9,323g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
