Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 64 days ago
11 / 9 / 19
K / D / A
62.5%
Kill participation
1,107.6
Damage / min
14,631g
411 gold / min
130
51 placed · 9 cleared
41
1.2 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFaker is pig쥐똥糞便#xddd
Vayne · Top
5 / 8 / 14
43.2% KP
34,538
21.2% share
14,869g
232 CS · 6.5/m
Lay#0414
Talon · Jungle
12 / 11 / 10
50% KP
41,527
25.5% share
20,542g
282 CS · 7.9/m
Lil ZěD#UHH
Cho'Gath · Mid
13 / 9 / 5
40.9% KP
28,450
17.4% share
16,831g
227 CS · 6.4/m
newbiee#IDK
Ziggs · ADC
10 / 12 / 17
61.4% KP
44,978
27.6% share
17,624g
251 CS · 7.1/m
余 烬#ttv
Leona · Support
4 / 9 / 19
52.3% KP
13,661
8.4% share
11,331g
47 CS · 1.3/m
Red side
Defeatスーパーソニック#JP1
Yone · Top
6 / 10 / 10
33.3% KP
22,203
12.8% share
13,480g
189 CS · 5.3/m
ヤスさん#努努王者
Nunu & Willump · Jungle
6 / 8 / 24
62.5% KP
25,130
14.5% share
15,375g
207 CS · 5.8/m
イーバン#JP1
Viktor · Mid
7 / 9 / 14
43.8% KP
32,450
18.7% share
13,503g
212 CS · 6/m
ミ ト#JP1
Ezreal · ADC
18 / 8 / 8
54.2% KP
54,474
31.4% share
19,944g
224 CS · 6.3/m
千葉科学大学電競#JP1
Pantheon · Support
11 / 9 / 19
62.5% KP
39,431
22.7% share
14,631g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
