Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 52 days ago
8 / 11 / 4
K / D / A
54.5%
Kill participation
562
Damage / min
12,925g
437.1 gold / min
25
7 placed · 1 cleared
164
5.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDUSTIN#JP2
Ambessa · Top
1 / 8 / 12
59.1% KP
16,723
16.2% share
9,739g
180 CS · 6.1/m
千葉科学大学電競#JP1
Viego · Jungle
8 / 11 / 4
54.5% KP
16,616
16.1% share
12,925g
164 CS · 5.5/m
JP1#suit
Twisted Fate · Mid
4 / 9 / 11
68.2% KP
17,322
16.8% share
11,636g
203 CS · 6.9/m
TTV 白小青#JP1
Zeri · ADC
8 / 11 / 10
81.8% KP
41,342
40% share
15,709g
213 CS · 7.2/m
ssgg#1100
LeBlanc · Support
1 / 6 / 11
54.5% KP
11,356
11% share
8,013g
46 CS · 1.6/m
Red side
VictoryAris1a#5229
Gangplank · Top
9 / 1 / 8
37.8% KP
29,146
24.1% share
13,880g
218 CS · 7.4/m
チェンソーマン レゼ#レゼレゼ
Lee Sin · Jungle
5 / 4 / 22
60% KP
20,404
16.9% share
13,020g
170 CS · 5.7/m
Officialソナ男dism#2026
Locke · Mid
23 / 5 / 8
68.9% KP
41,220
34.1% share
16,186g
189 CS · 6.4/m
saikoro700#11111
Swain · ADC
6 / 6 / 15
46.7% KP
21,556
17.8% share
12,675g
166 CS · 5.6/m
スピキ#514
Seraphine · Support
2 / 6 / 24
57.8% KP
8,622
7.1% share
9,789g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
