Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kha'Zix
Defeat
Ranked Solo/Duo · 50 days ago
6 / 4 / 8
K / D / A
46.7%
Kill participation
920.6
Damage / min
14,668g
538.9 gold / min
29
5 placed · 6 cleared
232
8.5 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鋼より刃#刃より剣
Sett · Top
7 / 7 / 6
46.4% KP
24,133
24.2% share
14,630g
217 CS · 8/m
BLG Xun#비가 와요
Zac · Jungle
5 / 6 / 12
60.7% KP
30,015
30.1% share
12,332g
184 CS · 6.8/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · Mid
10 / 7 / 3
46.4% KP
26,871
26.9% share
13,728g
240 CS · 8.8/m
SohyunJenniferx3#JP1
Sivir · ADC
3 / 8 / 5
28.6% KP
11,706
11.7% share
11,059g
150 CS · 5.5/m
獰猛なふわふわ#ふわふわん
Alistar · Support
3 / 2 / 12
53.6% KP
7,138
7.1% share
8,275g
28 CS · 1/m
Red side
Defeatgoku man#6767
Kennen · Top
10 / 6 / 4
46.7% KP
28,762
22.9% share
12,452g
177 CS · 6.5/m
千葉科学大学電競#JP1
Kha'Zix · Jungle
6 / 4 / 8
46.7% KP
25,057
20% share
14,668g
232 CS · 8.5/m
Yasuri#JP1
Yone · Mid
6 / 6 / 2
26.7% KP
25,517
20.3% share
10,698g
202 CS · 7.4/m
ChristopherPauls#1127
Varus · ADC
4 / 8 / 4
26.7% KP
26,659
21.2% share
14,207g
259 CS · 9.5/m
森森森#111
Bard · Support
4 / 5 / 12
53.3% KP
19,510
15.5% share
8,786g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
