Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 41 days ago
7 / 12 / 6
K / D / A
44.8%
Kill participation
736.9
Damage / min
10,096g
388.6 gold / min
19
4 placed · 1 cleared
125
4.8 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat春 姫#JP1
Kennen · Top
8 / 4 / 6
48.3% KP
25,000
28.2% share
12,605g
202 CS · 7.8/m
千葉科学大学電競#JP1
Sylas · Jungle
7 / 12 / 6
44.8% KP
19,148
21.6% share
10,096g
125 CS · 4.8/m
Excellent Neeko#JP0
Naafiri · Mid
3 / 6 / 5
27.6% KP
11,205
12.7% share
9,956g
191 CS · 7.4/m
たいくつひと#JP1
Kai'Sa · ADC
5 / 10 / 6
37.9% KP
21,290
24% share
13,609g
216 CS · 8.3/m
斗魚TV丶檸檬人#JP1
Elise · Support
6 / 8 / 12
62.1% KP
11,890
13.4% share
8,859g
21 CS · 0.8/m
Red side
VictoryKan4shiro#JAPA
Camille · Top
1 / 8 / 4
12.5% KP
10,745
10.9% share
8,548g
147 CS · 5.7/m
BRUNINHO LEGEND#5000
Bel'Veth · Jungle
19 / 1 / 12
77.5% KP
32,105
32.7% share
20,607g
259 CS · 10/m
2000y#JP1
Vex · Mid
11 / 9 / 9
50% KP
27,244
27.8% share
12,370g
146 CS · 5.6/m
BTS JHIN#JP4
Jhin · ADC
8 / 6 / 14
55% KP
19,833
20.2% share
13,181g
200 CS · 7.7/m
いちにち六試合#まで7
Thresh · Support
1 / 6 / 28
72.5% KP
8,235
8.4% share
9,096g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
