Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 41 days ago
9 / 13 / 7
K / D / A
47.1%
Kill participation
670.8
Damage / min
13,927g
356.6 gold / min
115
57 placed · 9 cleared
24
0.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat準備ができて#00000
Malphite · Top
2 / 7 / 14
34% KP
26,816
14.8% share
14,396g
254 CS · 6.5/m
buchikorosu#123
Qiyana · Jungle
20 / 5 / 4
51.1% KP
45,491
25.1% share
23,498g
297 CS · 7.6/m
2000y#JP1
Xerath · Mid
16 / 6 / 14
63.8% KP
74,910
41.4% share
20,322g
287 CS · 7.3/m
CarterV15#JP1
Tristana · ADC
7 / 8 / 6
27.7% KP
24,906
13.8% share
16,653g
294 CS · 7.5/m
森の熊さん#JP1
Karma · Support
2 / 8 / 24
55.3% KP
8,947
4.9% share
12,639g
49 CS · 1.3/m
Red side
Victoryytzz#2426
Nasus · Top
5 / 9 / 7
35.3% KP
28,587
19.9% share
17,024g
313 CS · 8/m
唯 一#0823
Talon · Jungle
5 / 11 / 13
52.9% KP
26,916
18.8% share
18,153g
267 CS · 6.8/m
Excellent Neeko#JP0
Neeko · Mid
2 / 8 / 15
50% KP
32,015
22.3% share
17,089g
299 CS · 7.7/m
独立心#JPl
Ziggs · ADC
13 / 6 / 4
50% KP
29,841
20.8% share
20,471g
312 CS · 8/m
千葉科学大学電競#JP1
Pantheon · Support
9 / 13 / 7
47.1% KP
26,193
18.2% share
13,927g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
