Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 39 days ago
1 / 5 / 1
K / D / A
18.2%
Kill participation
604.6
Damage / min
7,108g
331.4 gold / min
23
9 placed · 1 cleared
158
7.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat千葉科学大学電競#JP1
Renekton · Top
1 / 5 / 1
18.2% KP
12,968
23.1% share
7,108g
158 CS · 7.4/m
我生吃你亲妈#2001
Shaco · Jungle
5 / 9 / 1
54.5% KP
11,097
19.8% share
8,750g
110 CS · 5.1/m
JPKRスタンミスペシャル7se#C1npo
Yone · Mid
2 / 5 / 3
45.5% KP
16,020
28.6% share
8,718g
191 CS · 8.9/m
Bluekun#JP1
Sivir · ADC
3 / 8 / 3
54.5% KP
8,820
15.7% share
9,069g
148 CS · 6.9/m
死 兵#JP04
Sona · Support
0 / 10 / 4
36.4% KP
7,200
12.8% share
5,422g
26 CS · 1.2/m
Red side
Victoryしゅんた1106#JP1
Shen · Top
4 / 3 / 7
29.7% KP
26,954
28.2% share
9,044g
182 CS · 8.5/m
ご注文はゼドですか#ポポロン
Viego · Jungle
18 / 1 / 5
62.2% KP
20,452
21.4% share
14,492g
182 CS · 8.5/m
ZERO Sievert#JP2
Syndra · Mid
3 / 2 / 4
18.9% KP
14,582
15.2% share
9,106g
190 CS · 8.9/m
NaiNa#4422
Ezreal · ADC
6 / 3 / 10
43.2% KP
20,318
21.2% share
11,465g
187 CS · 8.7/m
Sombra#jp8
Sylas · Support
6 / 2 / 10
43.2% KP
13,360
14% share
8,765g
51 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
