Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 31 days ago
17 / 10 / 7
K / D / A
63.2%
Kill participation
931.4
Damage / min
19,952g
632.7 gold / min
29
3 placed · 6 cleared
215
6.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatV1 Mirei#v66
Ambessa · Top
14 / 7 / 8
44% KP
44,849
35.5% share
15,967g
220 CS · 7/m
loselinelosegame#999
Briar · Jungle
9 / 9 / 6
30% KP
17,150
13.6% share
14,259g
218 CS · 6.9/m
Recap#125
Locke · Mid
13 / 10 / 3
32% KP
25,442
20.1% share
15,655g
238 CS · 7.5/m
Buc tranh ko mau#tan
Kai'Sa · ADC
12 / 6 / 15
54% KP
29,867
23.6% share
17,138g
242 CS · 7.7/m
Father of monkey#0000
Blitzcrank · Support
2 / 6 / 23
50% KP
8,996
7.1% share
9,888g
26 CS · 0.8/m
Red side
Victoryブラキオサウルス#dino
Singed · Top
1 / 8 / 13
36.8% KP
16,222
13.3% share
12,257g
237 CS · 7.5/m
千葉科学大学電競#JP1
Kayn · Jungle
17 / 10 / 7
63.2% KP
29,369
24% share
19,952g
215 CS · 6.8/m
ZEDKlNG#Kr2
Yone · Mid
13 / 9 / 13
68.4% KP
43,912
35.9% share
17,705g
220 CS · 7/m
CGA Yoshi#King
Jhin · ADC
5 / 11 / 11
42.1% KP
19,568
16% share
14,673g
224 CS · 7.1/m
JPKRスタンミスペシャル7se#C1npo
Nautilus · Support
2 / 12 / 18
52.6% KP
13,166
10.8% share
9,644g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
