Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Normal Draft · 638 days ago
16 / 13 / 15
K / D / A
53.4%
Kill participation
1,508.6
Damage / min
20,887g
512.4 gold / min
19
1 placed · 1 cleared
274
6.7 CS / min
Objective control
5
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySo1okin9#4428
Mordekaiser · Top
8 / 13 / 12
34.5% KP
43,465
20.3% share
13,797g
206 CS · 5.1/m
Wardgier V Hard#NA1
Graves · Jungle
16 / 13 / 15
53.4% KP
61,500
28.7% share
20,887g
274 CS · 6.7/m
Leblànc#黑玫瑰
Hwei · Mid
8 / 8 / 14
37.9% KP
32,766
15.3% share
12,896g
172 CS · 4.2/m
MannyFnG#NA1
Jhin · ADC
21 / 6 / 14
60.3% KP
52,284
24.4% share
21,340g
281 CS · 6.9/m
cookiemeowmeow#人畜无害
Neeko · Support
5 / 11 / 22
46.6% KP
24,126
11.3% share
11,825g
33 CS · 0.8/m
Red side
DefeatMr Backshots CPA#6969
K'Sante · Top
6 / 9 / 16
43.1% KP
37,447
19.7% share
14,356g
201 CS · 4.9/m
Damusagi#NA1
Viego · Jungle
2 / 16 / 15
33.3% KP
14,477
7.6% share
11,515g
129 CS · 3.2/m
Nakiri#Vibes
Kai'Sa · ADC
12 / 13 / 9
41.2% KP
36,839
19.4% share
16,104g
216 CS · 5.3/m
evpat#NA1
LeBlanc · Mid
25 / 4 / 11
70.6% KP
70,137
36.9% share
20,968g
230 CS · 5.6/m
KingoftheSouth#KING
Amumu · Support
6 / 16 / 18
47.1% KP
31,358
16.5% share
12,486g
59 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
