Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Normal Draft · 617 days ago
19 / 13 / 7
K / D / A
51%
Kill participation
2,104.6
Damage / min
22,072g
531 gold / min
19
2 placed · 1 cleared
338
8.1 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDingusDeletor#Inter
Yorick · Top
9 / 6 / 13
46.8% KP
66,417
31.1% share
17,400g
275 CS · 6.6/m
goddessofcrowns#NA1
Shaco · Jungle
10 / 10 / 10
42.6% KP
40,016
18.8% share
14,913g
207 CS · 5/m
Snailuwu#owo
Talon · Mid
14 / 18 / 2
34% KP
42,065
19.7% share
16,077g
190 CS · 4.6/m
potatotang#갑자탕
Varus · ADC
4 / 10 / 9
27.7% KP
33,125
15.5% share
14,131g
263 CS · 6.3/m
Incendiaary#IMPCT
Skarner · Support
10 / 7 / 10
42.6% KP
31,667
14.8% share
12,923g
50 CS · 1.2/m
Red side
VictorySo1okin9#4428
Ornn · Top
4 / 7 / 15
37.3% KP
24,703
11.7% share
13,131g
195 CS · 4.7/m
Wardgier V Hard#NA1
Karthus · Jungle
19 / 13 / 7
51% KP
87,481
41.3% share
22,072g
338 CS · 8.1/m
Low Elo Peasant#NA1
Zed · Mid
13 / 9 / 11
47.1% KP
46,827
22.1% share
17,756g
215 CS · 5.2/m
oXelDoxel#NA1
Kennen · ADC
12 / 7 / 8
39.2% KP
34,996
16.5% share
16,934g
244 CS · 5.9/m
cookiemeowmeow#人畜无害
Neeko · Support
3 / 11 / 12
29.4% KP
17,731
8.4% share
10,916g
43 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
