Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Normal Draft · 607 days ago
18 / 8 / 16
K / D / A
69.4%
Kill participation
2,345.9
Damage / min
19,788g
555.1 gold / min
16
2 placed · 3 cleared
301
8.4 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybiubiubiu6#NA1
Mordekaiser · Top
10 / 8 / 5
31.3% KP
30,417
19.9% share
13,975g
197 CS · 5.5/m
BNR EnCoRe#NA1
Amumu · Jungle
1 / 9 / 14
31.3% KP
15,841
10.4% share
11,810g
177 CS · 5/m
Justice Knife#揉碎星月
Vladimir · Mid
10 / 11 / 13
47.9% KP
56,359
36.9% share
15,537g
190 CS · 5.3/m
Skadididididi#NA1
Xayah · ADC
14 / 10 / 13
56.3% KP
31,194
20.4% share
17,997g
251 CS · 7/m
灰原哀#A i
Pyke · Support
13 / 11 / 14
56.3% KP
18,791
12.3% share
12,726g
31 CS · 0.9/m
Red side
DefeatSo1okin9#4428
Darius · Top
4 / 11 / 11
30.6% KP
24,195
12.9% share
12,450g
207 CS · 5.8/m
Wardgier V Hard#NA1
Karthus · Jungle
18 / 8 / 16
69.4% KP
83,633
44.5% share
19,788g
301 CS · 8.4/m
ElmeroII#NA1
Yasuo · Mid
13 / 7 / 16
59.2% KP
35,118
18.7% share
14,949g
207 CS · 5.8/m
cookiemeowmeow#人畜无害
Miss Fortune · ADC
9 / 18 / 17
53.1% KP
28,230
15% share
11,321g
91 CS · 2.6/m
Notepads#NA1
Yuumi · Support
5 / 5 / 30
71.4% KP
16,876
9% share
11,028g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
