Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Normal Draft · 600 days ago
24 / 17 / 23
K / D / A
69.1%
Kill participation
1,942.3
Damage / min
25,141g
497.3 gold / min
29
1 placed · 5 cleared
368
7.3 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
4
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygreenee#see
Quinn · Top
24 / 16 / 12
52.9% KP
65,588
25.1% share
23,919g
303 CS · 6/m
Wardgier V Hard#NA1
Karthus · Jungle
24 / 17 / 23
69.1% KP
98,181
37.5% share
25,141g
368 CS · 7.3/m
ElmeroII#NA1
Galio · Mid
8 / 4 / 39
69.1% KP
43,831
16.8% share
20,421g
281 CS · 5.6/m
cookiemeowmeow#人畜无害
Sivir · ADC
5 / 9 / 26
45.6% KP
23,255
8.9% share
16,033g
227 CS · 4.5/m
Pickles#tasty
Annie · Support
7 / 10 / 10
25% KP
30,685
11.7% share
15,777g
151 CS · 3/m
Red side
DefeatKenny#019
Aurora · Top
20 / 15 / 14
60.7% KP
70,614
31.9% share
20,749g
273 CS · 5.4/m
harryem#NA1
Nunu & Willump · Jungle
9 / 13 / 28
66.1% KP
28,325
12.8% share
19,892g
228 CS · 4.5/m
okta#1996
Yasuo · Mid
7 / 22 / 12
33.9% KP
46,794
21.1% share
19,598g
347 CS · 6.9/m
morishoes#MORI
Lux · ADC
14 / 10 / 17
55.4% KP
35,975
16.2% share
20,446g
285 CS · 5.6/m
EmpG#GTECH
Mel · Support
6 / 8 / 24
53.6% KP
39,807
18% share
15,625g
126 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
