Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Normal Draft · 575 days ago
11 / 4 / 20
K / D / A
62%
Kill participation
1,452.3
Damage / min
17,807g
489.4 gold / min
20
2 placed · 2 cleared
318
8.7 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGabe#CoLDS
Ambessa · Top
11 / 7 / 9
40% KP
35,991
19.1% share
14,743g
214 CS · 5.9/m
Wardgier V Hard#NA1
Karthus · Jungle
11 / 4 / 20
62% KP
52,841
28.1% share
17,807g
318 CS · 8.7/m
Tru3 Carry#NA1
Galio · Mid
8 / 4 / 21
58% KP
26,931
14.3% share
12,981g
134 CS · 3.7/m
KetchupBeast#katsu
Zeri · ADC
19 / 5 / 10
58% KP
62,481
33.2% share
22,514g
339 CS · 9.3/m
cookiemeowmeow#人畜无害
Lulu · Support
1 / 8 / 32
66% KP
9,888
5.3% share
11,052g
28 CS · 0.8/m
Red side
DefeatYEET#RAT
Volibear · Top
2 / 8 / 6
30.8% KP
24,038
17.9% share
13,937g
293 CS · 8.1/m
BeanBoy#NA420
Darius · Jungle
6 / 12 / 9
57.7% KP
17,943
13.3% share
12,528g
199 CS · 5.5/m
Rappbro#YEP
Ryze · Mid
4 / 8 / 9
50% KP
40,429
30.1% share
15,327g
311 CS · 8.5/m
Aizen#R480
Smolder · ADC
14 / 12 / 4
69.2% KP
42,545
31.6% share
16,429g
245 CS · 6.7/m
Kankilebandit#NA1
Janna · Support
0 / 10 / 19
73.1% KP
9,495
7.1% share
8,447g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
