Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Victory
Ranked Solo/Duo · 720 days ago
16 / 1 / 12
K / D / A
68.3%
Kill participation
929.2
Damage / min
18,152g
550.3 gold / min
37
7 placed · 12 cleared
275
8.3 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNibbles Tuffy#mouse
Anivia · Top
5 / 2 / 14
46.3% KP
30,435
17.6% share
14,362g
239 CS · 7.2/m
學無止境#Only
Bel'Veth · Jungle
16 / 1 / 12
68.3% KP
30,647
17.7% share
18,152g
275 CS · 8.3/m
LoIiIsLove#JP1
Kayle · Mid
8 / 6 / 12
48.8% KP
46,501
26.9% share
15,075g
236 CS · 7.2/m
Rose#hdy
Kog'Maw · ADC
8 / 5 / 17
61% KP
48,237
27.9% share
13,401g
222 CS · 6.7/m
Bardinho#JP1
Zilean · Support
4 / 6 / 20
58.5% KP
17,092
9.9% share
10,140g
52 CS · 1.6/m
Red side
Defeat鋼鉄パイナップル#JP1
Yasuo · Top
1 / 7 / 5
30% KP
19,779
16.7% share
10,516g
218 CS · 6.6/m
長風高歌不再#JP7
Nocturne · Jungle
4 / 10 / 3
35% KP
19,947
16.8% share
10,879g
189 CS · 5.7/m
陽光開朗大男孩#JP1
Sion · Mid
3 / 11 / 1
20% KP
23,101
19.5% share
11,489g
184 CS · 5.6/m
赤兎馬#poop
Kai'Sa · ADC
10 / 5 / 4
70% KP
35,213
29.7% share
15,325g
255 CS · 7.7/m
genex#5525
Karma · Support
2 / 8 / 10
60% KP
20,472
17.3% share
8,565g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
