Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bel'Veth
Defeat
Ranked Solo/Duo · 718 days ago
8 / 9 / 21
K / D / A
46.8%
Kill participation
661.2
Damage / min
19,469g
430.1 gold / min
49
10 placed · 10 cleared
311
6.9 CS / min
Objective control
4
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
6
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat學無止境#Only
Bel'Veth · Jungle
8 / 9 / 21
46.8% KP
29,931
11.4% share
19,469g
311 CS · 6.9/m
ポイピー#JP1
Ornn · Top
6 / 9 / 28
54.8% KP
54,946
21% share
16,760g
271 CS · 6/m
Red#54h
Akshan · Mid
26 / 8 / 9
56.5% KP
74,584
28.5% share
22,746g
278 CS · 6.1/m
再びタコを失う#0526
Jhin · ADC
15 / 8 / 23
61.3% KP
51,013
19.5% share
18,684g
271 CS · 6/m
kaebon#frog3
Xerath · Support
7 / 7 / 32
62.9% KP
51,158
19.6% share
14,953g
149 CS · 3.3/m
Red side
VictoryEl Cucuy#Tony
Shen · Top
13 / 12 / 12
61% KP
55,074
24.1% share
20,175g
237 CS · 5.2/m
トぅメぃトぅ#JP1
Xin Zhao · Jungle
12 / 8 / 17
70.7% KP
52,302
22.9% share
19,694g
247 CS · 5.5/m
Curvey#JP1
Aurelion Sol · Mid
10 / 16 / 12
53.7% KP
72,741
31.9% share
18,570g
263 CS · 5.8/m
fall in luv#你和我
Kog'Maw · ADC
5 / 11 / 10
36.6% KP
36,703
16.1% share
17,036g
289 CS · 6.4/m
NATTOUje#710
Rakan · Support
1 / 15 / 21
53.7% KP
11,242
4.9% share
11,802g
47 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
