Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 717 days ago
11 / 6 / 18
K / D / A
63%
Kill participation
925.6
Damage / min
17,369g
429.2 gold / min
38
8 placed · 12 cleared
280
6.9 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOKAZAKISS#0118
Swain · Top
4 / 14 / 23
61.4% KP
32,230
20.5% share
16,868g
254 CS · 6.3/m
マンダム#ようこそ
Pantheon · Jungle
17 / 9 / 12
65.9% KP
39,764
25.2% share
19,619g
244 CS · 6/m
To New Lovers#Ahya
Vladimir · Mid
2 / 3 / 11
29.5% KP
22,335
14.2% share
15,611g
341 CS · 8.4/m
history#JP1
Jinx · ADC
21 / 10 / 18
88.6% KP
54,357
34.5% share
20,024g
291 CS · 7.2/m
禁烟大使#JP1
Thresh · Support
0 / 11 / 26
59.1% KP
8,911
5.7% share
10,622g
45 CS · 1.1/m
Red side
Defeat學無止境#Only
Jayce · Top
11 / 6 / 18
63% KP
37,454
20.8% share
17,369g
280 CS · 6.9/m
yubatian#8023
Fiddlesticks · Jungle
9 / 10 / 15
52.2% KP
44,403
24.7% share
16,437g
213 CS · 5.3/m
Red#54h
Vex · Mid
12 / 6 / 15
58.7% KP
47,338
26.3% share
17,546g
299 CS · 7.4/m
宇宙第一の壁#ouo
Corki · ADC
12 / 8 / 15
58.7% KP
41,557
23.1% share
17,079g
250 CS · 6.2/m
Asaiel#JP1
Leona · Support
2 / 14 / 19
45.7% KP
9,302
5.2% share
9,888g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
