Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Defeat
Ranked Solo/Duo · 698 days ago
11 / 12 / 13
K / D / A
57.1%
Kill participation
1,420.8
Damage / min
15,374g
433.7 gold / min
20
3 placed · 2 cleared
246
6.9 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGGGGG#JP2
Gangplank · Top
2 / 7 / 18
47.6% KP
28,519
14.2% share
14,255g
262 CS · 7.4/m
學無止境#Only
Karthus · Jungle
11 / 12 / 13
57.1% KP
50,367
25% share
15,374g
246 CS · 6.9/m
Rio#897
Akshan · Mid
18 / 3 / 6
57.1% KP
37,041
18.4% share
16,872g
204 CS · 5.8/m
cork3#2121
Smolder · ADC
5 / 10 / 22
64.3% KP
41,502
20.6% share
13,252g
229 CS · 6.5/m
ZZZ#15FF
Dr. Mundo · Support
6 / 7 / 27
78.6% KP
43,653
21.7% share
11,962g
69 CS · 1.9/m
Red side
VictoryDavid Tao#1126
Gragas · Top
3 / 4 / 13
43.2% KP
24,569
14.1% share
12,811g
219 CS · 6.2/m
美少女壮士#JP1
Viego · Jungle
16 / 8 / 4
54.1% KP
38,888
22.4% share
17,161g
203 CS · 5.7/m
桐島郁弥#フリー
Aurora · Mid
3 / 6 / 10
35.1% KP
31,846
18.3% share
12,637g
221 CS · 6.2/m
BangKyo96#2305
Nilah · ADC
14 / 14 / 9
62.2% KP
56,998
32.8% share
19,817g
250 CS · 7.1/m
CarterV15#JP1
Amumu · Support
1 / 10 / 21
59.5% KP
21,485
12.4% share
10,619g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
