Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 698 days ago
1 / 14 / 13
K / D / A
41.2%
Kill participation
225.5
Damage / min
7,964g
243.9 gold / min
48
23 placed · 4 cleared
21
0.6 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryエンディング#0919
Yorick · Top
7 / 2 / 10
50% KP
25,879
22.2% share
17,200g
270 CS · 8.3/m
ss1#9145
Ambessa · Jungle
13 / 8 / 6
55.9% KP
31,928
27.4% share
15,225g
202 CS · 6.2/m
Rio#897
Vex · Mid
11 / 7 / 10
61.8% KP
32,180
27.7% share
14,950g
221 CS · 6.8/m
dasdadqwe#1231
Caitlyn · ADC
2 / 11 / 14
47.1% KP
18,984
16.3% share
12,260g
216 CS · 6.6/m
學無止境#Only
Blitzcrank · Support
1 / 14 / 13
41.2% KP
7,363
6.3% share
7,964g
21 CS · 0.6/m
Red side
Defeatアシンメトリー#000
Shen · Top
2 / 7 / 12
33.3% KP
16,290
13.1% share
10,673g
203 CS · 6.2/m
しゅわしゅわmid#JP1
Kha'Zix · Jungle
5 / 8 / 14
45.2% KP
18,835
15.2% share
10,700g
178 CS · 5.5/m
chico#JP1
Aurora · Mid
4 / 7 / 12
38.1% KP
27,815
22.4% share
12,573g
224 CS · 6.9/m
KAKAROT#GH1
Draven · ADC
28 / 4 / 8
85.7% KP
50,345
40.5% share
23,430g
282 CS · 8.6/m
김규래#GR1
Nautilus · Support
3 / 8 / 23
61.9% KP
10,986
8.8% share
8,850g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
