Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Victory
Normal Draft · 284 days ago
33 / 11 / 3
K / D / A
70.6%
Kill participation
2,140.3
Damage / min
26,882g
697.6 gold / min
22
9 placed · 4 cleared
241
6.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatマグヌスのバイク#6874
Renekton · Top
10 / 4 / 8
34% KP
41,199
24.6% share
17,090g
282 CS · 7.3/m
カイキスク本物#7942
Shaco · Jungle
22 / 7 / 6
52.8% KP
33,724
20.1% share
21,269g
249 CS · 6.5/m
鍋入り#JP1
Katarina · Mid
8 / 15 / 13
39.6% KP
31,913
19% share
13,596g
191 CS · 5/m
Namekuw#frame
Lucian · ADC
10 / 16 / 16
49.1% KP
47,997
28.6% share
18,216g
246 CS · 6.4/m
トビアスの家族から去るラファエル#Ro4m
Yuumi · Support
3 / 9 / 31
64.2% KP
12,843
7.7% share
12,153g
20 CS · 0.5/m
Red side
VictorySurvascian#onYT
Ambessa · Top
6 / 10 / 8
27.5% KP
35,122
18.5% share
16,194g
252 CS · 6.5/m
YoneSimp#6867
Lillia · Jungle
2 / 10 / 10
23.5% KP
14,676
7.7% share
14,116g
258 CS · 6.7/m
學無止境#Only
Akshan · Mid
33 / 11 / 3
70.6% KP
82,471
43.5% share
26,882g
241 CS · 6.3/m
DjDeadlYx#TR1
Yone · ADC
7 / 12 / 13
39.2% KP
29,026
15.3% share
17,911g
288 CS · 7.5/m
TheBeastlyCow#NA1
Karma · Support
3 / 10 / 24
52.9% KP
28,229
14.9% share
12,825g
48 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
