Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 275 days ago
10 / 5 / 14
K / D / A
57.1%
Kill participation
1,045.6
Damage / min
17,652g
459.7 gold / min
34
14 placed · 3 cleared
298
7.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatからあげ弁当#9679
Yone · Top
10 / 7 / 12
52.4% KP
41,325
24% share
17,480g
309 CS · 8/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
10 / 12 / 8
42.9% KP
19,522
11.4% share
16,177g
239 CS · 6.2/m
てっこおおおおお#JP1
Xerath · Mid
10 / 4 / 9
45.2% KP
53,792
31.3% share
15,033g
272 CS · 7.1/m
atsh atvntg#JP2
Ezreal · ADC
10 / 7 / 10
47.6% KP
44,219
25.7% share
17,542g
281 CS · 7.3/m
Luckyman1#ontop
Karma · Support
2 / 12 / 22
57.1% KP
13,097
7.6% share
11,038g
42 CS · 1.1/m
Red side
VictoryZeroyusi#zzz
Sion · Top
3 / 6 / 16
45.2% KP
15,359
9.5% share
14,005g
203 CS · 5.3/m
fa11f0ru#4949
Karthus · Jungle
11 / 13 / 18
69% KP
53,092
32.8% share
18,464g
261 CS · 6.8/m
學無止境#Only
Viktor · Mid
10 / 5 / 14
57.1% KP
40,151
24.8% share
17,652g
298 CS · 7.8/m
PiiP#7044
Aphelios · ADC
14 / 7 / 9
54.8% KP
43,029
26.6% share
21,606g
309 CS · 8/m
Gzhel#3818
Thresh · Support
4 / 11 / 19
54.8% KP
10,412
6.4% share
11,133g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
