Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Victory
Normal Draft · 267 days ago
14 / 7 / 3
K / D / A
56.7%
Kill participation
1,293.6
Damage / min
15,237g
587.2 gold / min
26
10 placed · 6 cleared
253
9.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryエイト#リウス
Gragas · Top
5 / 4 / 5
33.3% KP
27,296
26.1% share
9,812g
165 CS · 6.4/m
FyeD#JP2
Xin Zhao · Jungle
7 / 5 / 7
46.7% KP
18,597
17.8% share
11,173g
171 CS · 6.6/m
Survascian#onYT
Azir · Mid
4 / 0 / 4
26.7% KP
19,410
18.6% share
10,116g
214 CS · 8.2/m
學無止境#Only
Varus · ADC
14 / 7 / 3
56.7% KP
33,568
32.1% share
15,237g
253 CS · 9.7/m
YoneSimp#6867
Lulu · Support
0 / 6 / 18
60% KP
5,625
5.4% share
7,849g
22 CS · 0.8/m
Red side
DefeatNaganoQuma#8955
Zaahen · Top
3 / 9 / 6
40.9% KP
20,043
21.7% share
8,541g
156 CS · 6/m
しゃろ#おむすび
Graves · Jungle
9 / 6 / 5
63.6% KP
18,012
19.5% share
12,926g
211 CS · 8.1/m
uwaaaaaaaaaaaann#JP1
Orianna · Mid
6 / 2 / 3
40.9% KP
15,946
17.3% share
11,944g
228 CS · 8.8/m
サメ仲間#JP1
Sivir · ADC
4 / 8 / 10
63.6% KP
30,781
33.3% share
11,310g
183 CS · 7.1/m
ぺいたそっ#JP1
Yuumi · Support
0 / 5 / 15
68.2% KP
7,631
8.3% share
6,907g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
