Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akshan
Defeat
Ranked Solo/Duo · 210 days ago
8 / 9 / 14
K / D / A
59.5%
Kill participation
893.5
Damage / min
14,471g
424.4 gold / min
21
6 placed · 6 cleared
210
6.2 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryハゲニート50歳#JP2
Vayne · Top
7 / 7 / 6
29.5% KP
26,795
20.2% share
14,687g
256 CS · 7.5/m
Schwarz#neko
Ekko · Jungle
6 / 4 / 13
43.2% KP
18,485
14% share
14,749g
213 CS · 6.2/m
LUNA ALBA LI XV#ALBUS
Naafiri · Mid
10 / 8 / 9
43.2% KP
22,388
16.9% share
17,600g
287 CS · 8.4/m
セリョン#0120
Miss Fortune · ADC
19 / 8 / 12
70.5% KP
55,563
41.9% share
21,008g
275 CS · 8.1/m
llelPara#JP1
Thresh · Support
2 / 10 / 28
68.2% KP
9,273
7% share
10,755g
33 CS · 1/m
Red side
Defeatあんま自分を責めんな俺がいるけん#ran
Akali · Top
5 / 3 / 11
43.2% KP
25,185
18.6% share
13,622g
253 CS · 7.4/m
CTRLME#77777
Karthus · Jungle
20 / 10 / 11
83.8% KP
55,110
40.8% share
21,722g
262 CS · 7.7/m
學無止境#Only
Akshan · Mid
8 / 9 / 14
59.5% KP
30,468
22.5% share
14,471g
210 CS · 6.2/m
Kronjuvel#JP1
Varus · ADC
2 / 11 / 12
37.8% KP
16,474
12.2% share
14,955g
251 CS · 7.4/m
quibble#394
Blitzcrank · Support
2 / 11 / 20
59.5% KP
7,934
5.9% share
9,200g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
