Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Darius
Victory
Ranked Solo/Duo · 157 days ago
8 / 10 / 9
K / D / A
39.5%
Kill participation
860
Damage / min
13,058g
393.1 gold / min
16
7 placed · 1 cleared
175
5.3 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzhy121812#JP1
Aatrox · Top
8 / 9 / 4
57.1% KP
29,216
25.8% share
12,567g
190 CS · 5.7/m
福岡が好きです#いいね
Talon · Jungle
5 / 8 / 5
47.6% KP
25,780
22.8% share
15,023g
228 CS · 6.9/m
Innerbloom#Baka
Vladimir · Mid
4 / 7 / 6
47.6% KP
26,717
23.6% share
12,773g
239 CS · 7.2/m
January#봄이야
Jhin · ADC
4 / 11 / 4
38.1% KP
12,833
11.3% share
12,050g
176 CS · 5.3/m
田中すぐる#0000
Brand · Support
0 / 8 / 8
38.1% KP
18,680
16.5% share
9,200g
72 CS · 2.2/m
Red side
Victory學無止境#Only
Darius · Top
8 / 10 / 9
39.5% KP
28,567
19.1% share
13,058g
175 CS · 5.3/m
SaigoXD#1111
Naafiri · Jungle
18 / 3 / 9
62.8% KP
44,031
29.5% share
19,080g
206 CS · 6.2/m
Уьш бойъуш верг#12345
Xerath · Mid
8 / 1 / 7
34.9% KP
33,046
22.1% share
13,932g
226 CS · 6.8/m
LightOnMe#6666
Yunara · ADC
8 / 6 / 13
48.8% KP
34,036
22.8% share
17,343g
266 CS · 8/m
Slow Death#PSB
Rell · Support
1 / 1 / 31
74.4% KP
9,668
6.5% share
11,001g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
