Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Victory
Ranked Solo/Duo · 157 days ago
16 / 1 / 5
K / D / A
75%
Kill participation
1,507.1
Damage / min
16,938g
639.6 gold / min
47
6 placed · 10 cleared
258
9.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkkkkkkkkk#JP1
Renekton · Top
4 / 6 / 3
50% KP
18,748
24.3% share
11,090g
257 CS · 9.7/m
LR Kotone#money
Hecarim · Jungle
3 / 7 / 5
57.1% KP
13,018
16.9% share
9,837g
183 CS · 6.9/m
midIreliaAkali#japan
Yone · Mid
1 / 7 / 0
7.1% KP
16,088
20.9% share
9,409g
230 CS · 8.7/m
umisora#JP1
Veigar · ADC
4 / 3 / 4
57.1% KP
24,675
32% share
11,748g
197 CS · 7.4/m
Wuwa#7291
Alistar · Support
2 / 5 / 5
50% KP
4,566
5.9% share
6,493g
16 CS · 0.6/m
Red side
VictoryGGGGG#JP2
Gangplank · Top
3 / 5 / 10
46.4% KP
30,780
24.7% share
11,574g
199 CS · 7.5/m
學無止境#Only
Gwen · Jungle
16 / 1 / 5
75% KP
39,914
32.1% share
16,938g
258 CS · 9.7/m
DjDeadlYx#TR1
Camille · Mid
4 / 3 / 4
28.6% KP
21,290
17.1% share
12,215g
224 CS · 8.5/m
Yua#zzZZ
Senna · ADC
4 / 4 / 10
50% KP
23,399
18.8% share
13,190g
229 CS · 8.6/m
NO MERCY#JP1
Blitzcrank · Support
1 / 1 / 8
32.1% KP
9,152
7.3% share
7,384g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
