Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 123 days ago
10 / 3 / 12
K / D / A
61.1%
Kill participation
966.7
Damage / min
14,705g
508.8 gold / min
23
4 placed · 4 cleared
236
8.2 CS / min
Objective control
3
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory無意識の楽園#ヒカル
Dr. Mundo · Top
1 / 1 / 4
13.9% KP
14,882
11.5% share
10,775g
256 CS · 8.9/m
學無止境#Only
Sylas · Jungle
10 / 3 / 12
61.1% KP
27,937
21.5% share
14,705g
236 CS · 8.2/m
Z世代#3377
Viktor · Mid
13 / 3 / 12
69.4% KP
46,162
35.6% share
15,471g
240 CS · 8.3/m
mahoutuzi#85777
Nilah · ADC
9 / 8 / 6
41.7% KP
26,508
20.4% share
13,619g
214 CS · 7.4/m
suzukamui#jp2
Rell · Support
3 / 1 / 24
75% KP
14,267
11% share
10,152g
28 CS · 1/m
Red side
DefeatModa#233
Heimerdinger · Top
1 / 4 / 2
18.8% KP
26,917
27.2% share
10,053g
218 CS · 7.5/m
Maybach#Maybe
Hecarim · Jungle
3 / 5 / 4
43.8% KP
21,184
21.4% share
13,200g
280 CS · 9.7/m
ディオブランドー#WRYYY
Yasuo · Mid
5 / 12 / 0
31.3% KP
16,863
17% share
11,245g
220 CS · 7.6/m
siotann3#JP1
Swain · ADC
5 / 8 / 2
43.8% KP
25,027
25.3% share
11,255g
210 CS · 7.3/m
fish n chips#がちえぐ
Poppy · Support
2 / 7 / 5
43.8% KP
9,116
9.2% share
7,918g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
