Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 111 days ago
18 / 6 / 13
K / D / A
63.3%
Kill participation
1,597.4
Damage / min
25,626g
656.8 gold / min
33
4 placed · 9 cleared
319
8.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory고기만두#KR54
Gnar · Top
6 / 7 / 11
34.7% KP
38,936
17.4% share
16,143g
239 CS · 6.1/m
學無止境#Only
Talon · Jungle
18 / 6 / 13
63.3% KP
62,327
27.9% share
25,626g
319 CS · 8.2/m
kt23#JP1
Qiyana · Mid
6 / 7 / 11
34.7% KP
28,459
12.7% share
15,298g
259 CS · 6.6/m
麹町養蚕館#JP1
Karthus · ADC
10 / 17 / 21
63.3% KP
65,097
29.1% share
18,899g
236 CS · 6/m
sirotan fan#7044
Locke · Support
9 / 12 / 14
46.9% KP
28,658
12.8% share
15,214g
79 CS · 2/m
Red side
Defeatしゅんた1106#JP1
Malphite · Top
5 / 8 / 9
28.6% KP
26,603
14.3% share
12,768g
239 CS · 6.1/m
ご乗車ありがとうございました#常勝無敗
Nunu & Willump · Jungle
8 / 9 / 18
53.1% KP
29,164
15.7% share
16,591g
236 CS · 6/m
フェルン#魔法師
Akali · Mid
16 / 11 / 8
49% KP
50,617
27.3% share
18,762g
263 CS · 6.7/m
Happy Birthday#1012
Senna · ADC
15 / 12 / 18
67.3% KP
54,138
29.2% share
21,800g
239 CS · 6.1/m
エーテルの風が吹き始めた#4948
Bard · Support
5 / 10 / 27
65.3% KP
25,095
13.5% share
12,925g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
