Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Defeat
Ranked Solo/Duo · 92 days ago
15 / 4 / 7
K / D / A
59.5%
Kill participation
1,032.8
Damage / min
16,785g
531.7 gold / min
31
8 placed · 3 cleared
251
8 CS / min
Objective control
3
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsiotann3#JP1
Mordekaiser · Top
3 / 7 / 10
35.1% KP
15,577
14.7% share
10,521g
161 CS · 5.1/m
學無止境#Only
Hecarim · Jungle
15 / 4 / 7
59.5% KP
32,603
30.7% share
16,785g
251 CS · 8/m
Yosida#よしだ
Locke · Mid
8 / 6 / 10
48.6% KP
26,225
24.7% share
12,749g
188 CS · 6/m
shephr#JP1
Kalista · ADC
11 / 5 / 1
32.4% KP
20,861
19.7% share
15,529g
249 CS · 7.9/m
せんどちゃん#JP1
Renata Glasc · Support
0 / 10 / 18
48.6% KP
10,847
10.2% share
9,411g
31 CS · 1/m
Red side
VictoryPhilia#sama
Vayne · Top
11 / 7 / 6
53.1% KP
38,957
28.6% share
18,836g
246 CS · 7.8/m
No smite#0606
Qiyana · Jungle
10 / 7 / 9
59.4% KP
28,308
20.8% share
15,065g
231 CS · 7.3/m
ponta#1v10
Ryze · Mid
4 / 8 / 10
43.8% KP
31,469
23.1% share
12,427g
225 CS · 7.1/m
Asuki#JP1
Kog'Maw · ADC
6 / 8 / 15
65.6% KP
29,662
21.8% share
15,095g
244 CS · 7.7/m
なんカすげえトークン出すらしい#じゃん
Braum · Support
1 / 8 / 22
71.9% KP
7,584
5.6% share
9,376g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
