Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Solo/Duo · 78 days ago
17 / 12 / 17
K / D / A
69.4%
Kill participation
1,775.8
Damage / min
20,340g
570 gold / min
37
2 placed · 7 cleared
248
7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysnowrabbit#2800
Renekton · Top
4 / 8 / 9
26.5% KP
33,914
17.3% share
13,786g
274 CS · 7.7/m
學無止境#Only
Karthus · Jungle
17 / 12 / 17
69.4% KP
63,365
32.3% share
20,340g
248 CS · 7/m
貴方を不幸に誘いますね#ちょうだい
Akshan · Mid
9 / 11 / 20
59.2% KP
32,880
16.8% share
14,173g
196 CS · 5.5/m
소년가장원딜#태랑03
Viktor · ADC
15 / 4 / 17
65.3% KP
50,362
25.7% share
20,034g
295 CS · 8.3/m
たいくつひと#JP1
Nautilus · Support
4 / 9 / 22
53.1% KP
15,702
8% share
11,505g
53 CS · 1.5/m
Red side
DefeatGIGA KUJIRA KING#bosyo
Kled · Top
4 / 7 / 8
27.3% KP
32,953
21% share
14,295g
274 CS · 7.7/m
リザードン#PKAP
Ambessa · Jungle
13 / 9 / 16
65.9% KP
44,218
28.2% share
20,682g
291 CS · 8.2/m
2000y#JP1
LeBlanc · Mid
17 / 6 / 8
56.8% KP
35,385
22.5% share
16,481g
204 CS · 5.7/m
清風様#VNadc
Aphelios · ADC
3 / 10 / 11
31.8% KP
27,373
17.4% share
16,132g
264 CS · 7.4/m
マリーゴールド#Aimyo
Camille · Support
7 / 17 / 17
54.5% KP
17,125
10.9% share
11,741g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
