Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 68 days ago
6 / 4 / 4
K / D / A
37%
Kill participation
348
Damage / min
12,735g
538.5 gold / min
40
6 placed · 7 cleared
209
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmondlose nacht#JP1
Yone · Top
4 / 8 / 4
47.1% KP
22,205
29.6% share
9,648g
193 CS · 8.2/m
Ichigo#8880
Hecarim · Jungle
5 / 4 / 5
58.8% KP
11,758
15.7% share
10,201g
173 CS · 7.3/m
new number#suit
Twisted Fate · Mid
4 / 6 / 5
52.9% KP
15,137
20.2% share
10,899g
186 CS · 7.9/m
Tele#JP1
Yunara · ADC
4 / 5 / 3
41.2% KP
19,395
25.9% share
11,255g
207 CS · 8.8/m
イーヤーサーサー#0128
Karma · Support
0 / 4 / 8
47.1% KP
6,470
8.6% share
5,957g
35 CS · 1.5/m
Red side
Victoryかいっちょ#かいっちょ
Zaahen · Top
5 / 4 / 11
59.3% KP
17,203
24.7% share
10,889g
180 CS · 7.6/m
學無止境#Only
Talon · Jungle
6 / 4 / 4
37% KP
8,230
11.8% share
12,735g
209 CS · 8.8/m
かねもちにーとがゆめです#JP2
Locke · Mid
10 / 3 / 8
66.7% KP
21,836
31.3% share
11,068g
158 CS · 6.7/m
Shun kei#JPN1
Zeri · ADC
6 / 0 / 5
40.7% KP
18,861
27.1% share
13,460g
233 CS · 9.9/m
Forfun#Whyno
Lulu · Support
0 / 6 / 10
37% KP
3,533
5.1% share
6,325g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
