Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 60 days ago
19 / 3 / 7
K / D / A
81.3%
Kill participation
1,262.4
Damage / min
21,817g
647.7 gold / min
41
3 placed · 8 cleared
250
7.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeng丶chovy#JP1
Dr. Mundo · Top
3 / 5 / 6
28.1% KP
19,829
15.3% share
10,148g
173 CS · 5.1/m
學無止境#Only
Sylas · Jungle
19 / 3 / 7
81.3% KP
42,521
32.9% share
21,817g
250 CS · 7.4/m
しゅんた1106#JP1
Hwei · Mid
6 / 6 / 10
50% KP
29,879
23.1% share
15,151g
282 CS · 8.4/m
sign#520am
Ezreal · ADC
2 / 13 / 7
28.1% KP
27,201
21.1% share
13,784g
244 CS · 7.2/m
Kabe pro#Crisp
Yuumi · Support
2 / 9 / 15
53.1% KP
9,787
7.6% share
9,385g
20 CS · 0.6/m
Red side
VictoryVeraku#0717
Riven · Top
5 / 7 / 5
27.8% KP
25,371
19.4% share
14,270g
236 CS · 7/m
艾莉丝#0727
Diana · Jungle
6 / 6 / 11
47.2% KP
22,942
17.6% share
16,471g
278 CS · 8.3/m
GOD of 笹村#ONZED
Naafiri · Mid
6 / 8 / 8
38.9% KP
21,659
16.6% share
12,475g
230 CS · 6.8/m
たいくつひと#JP1
Kai'Sa · ADC
18 / 4 / 5
63.9% KP
44,246
33.8% share
21,199g
307 CS · 9.1/m
天才剑修#巧克力
Blitzcrank · Support
1 / 7 / 22
63.9% KP
16,500
12.6% share
10,303g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
