Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Solo/Duo · 49 days ago
16 / 3 / 13
K / D / A
82.9%
Kill participation
1,583.8
Damage / min
16,970g
611.5 gold / min
31
7 placed · 5 cleared
262
9.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatニューキングハナハナV#ハナ専
Jayce · Top
2 / 8 / 5
58.3% KP
29,186
29.6% share
10,138g
223 CS · 8/m
gaman#7897
Briar · Jungle
7 / 12 / 1
66.7% KP
17,494
17.8% share
11,337g
148 CS · 5.3/m
Bishop#happy
Syndra · Mid
3 / 5 / 4
58.3% KP
27,549
28% share
10,135g
211 CS · 7.6/m
papionDX#1234
Aurelion Sol · ADC
0 / 2 / 3
25% KP
19,301
19.6% share
9,189g
225 CS · 8.1/m
Arumani#JP1
Alistar · Support
0 / 8 / 5
41.7% KP
5,001
5.1% share
6,474g
26 CS · 0.9/m
Red side
VictoryLikeMe#JP1
Kled · Top
5 / 4 / 10
42.9% KP
16,050
13.1% share
11,241g
165 CS · 5.9/m
學無止境#Only
Karthus · Jungle
16 / 3 / 13
82.9% KP
43,951
35.8% share
16,970g
262 CS · 9.4/m
反町丶友樹#死亡遊戯
Viego · Mid
3 / 2 / 9
34.3% KP
13,093
10.7% share
9,293g
158 CS · 5.7/m
マリナセドナ大雪山#3027
Ezreal · ADC
10 / 0 / 8
51.4% KP
41,149
33.6% share
16,900g
281 CS · 10.1/m
EO JAE JUN#KOREA
Rell · Support
1 / 3 / 19
57.1% KP
8,381
6.8% share
8,669g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
