Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 39 days ago
11 / 8 / 4
K / D / A
60%
Kill participation
894.1
Damage / min
20,081g
562.8 gold / min
41
3 placed · 13 cleared
258
7.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathane#1201
Malphite · Top
3 / 8 / 8
44% KP
17,948
14.2% share
12,678g
241 CS · 6.8/m
學無止境#Only
Viego · Jungle
11 / 8 / 4
60% KP
31,906
25.2% share
20,081g
258 CS · 7.2/m
きおクシア#10万
Syndra · Mid
8 / 6 / 8
64% KP
37,109
29.3% share
16,556g
310 CS · 8.7/m
らきじゃんぐる#ジャングル
Yunara · ADC
2 / 9 / 10
48% KP
26,682
21.1% share
16,939g
313 CS · 8.8/m
泳ぎたいたい焼き#JP1
Seraphine · Support
1 / 11 / 11
48% KP
12,885
10.2% share
9,824g
34 CS · 1/m
Red side
VictoryWsavh#JP1
Camille · Top
10 / 10 / 5
36.6% KP
29,045
21% share
16,663g
286 CS · 8/m
soccer0304yakyuu#君に凛ぐす
Olaf · Jungle
7 / 4 / 4
26.8% KP
18,062
13% share
16,840g
308 CS · 8.6/m
Sung#JP2
Viktor · Mid
7 / 2 / 11
43.9% KP
38,365
27.7% share
15,498g
279 CS · 7.8/m
西野ホーク#JP1
Ziggs · ADC
12 / 3 / 9
51.2% KP
38,474
27.8% share
17,890g
291 CS · 8.2/m
くるみかん#123
Leona · Support
5 / 6 / 21
63.4% KP
14,584
10.5% share
12,221g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
