Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 29 days ago
3 / 4 / 5
K / D / A
50%
Kill participation
582.1
Damage / min
11,621g
473 gold / min
37
5 placed · 10 cleared
199
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJP sanpo king#temo
LeBlanc · Top
5 / 7 / 7
75% KP
19,069
24.2% share
9,582g
161 CS · 6.6/m
學無止境#Only
Sylas · Jungle
3 / 4 / 5
50% KP
14,301
18.2% share
11,621g
199 CS · 8.1/m
BLG Xun#비가 와요
Qiyana · Mid
5 / 10 / 3
50% KP
17,433
22.2% share
9,479g
124 CS · 5/m
Kaisa JG main#533
Heimerdinger · ADC
1 / 3 / 3
25% KP
14,583
18.5% share
10,955g
223 CS · 9.1/m
ShaZam#0059
Senna · Support
2 / 11 / 7
56.3% KP
13,292
16.9% share
7,991g
27 CS · 1.1/m
Red side
Victory亜紀Aki#JP7
Singed · Top
1 / 4 / 12
37.1% KP
9,641
11.8% share
8,597g
110 CS · 4.5/m
Unholytruth#91111
Hecarim · Jungle
11 / 5 / 13
68.6% KP
22,723
27.9% share
13,408g
192 CS · 7.8/m
Recap#125
Ryze · Mid
9 / 1 / 12
60% KP
26,625
32.6% share
13,754g
250 CS · 10.2/m
range top only#happy
Yunara · ADC
9 / 3 / 7
45.7% KP
18,142
22.2% share
14,986g
237 CS · 9.6/m
ぶーーん#buta
Lulu · Support
5 / 3 / 21
74.3% KP
4,429
5.4% share
9,187g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
