Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 29 days ago
7 / 2 / 11
K / D / A
58.1%
Kill participation
603.9
Damage / min
14,210g
592.1 gold / min
20
4 placed · 2 cleared
176
7.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatiplayfill#どこでも
Kled · Top
0 / 8 / 1
7.1% KP
10,160
14.3% share
7,232g
168 CS · 7/m
鳥二ティ#yyyy
Qiyana · Jungle
2 / 3 / 4
42.9% KP
17,253
24.3% share
10,520g
203 CS · 8.5/m
bikkusu#JP1
Annie · Mid
3 / 6 / 2
35.7% KP
17,647
24.9% share
7,129g
135 CS · 5.6/m
Kibunyasan#JP1
Samira · ADC
9 / 7 / 0
64.3% KP
21,792
30.7% share
13,500g
202 CS · 8.4/m
キャタピー#Lv100
Alistar · Support
0 / 7 / 8
57.1% KP
4,038
5.7% share
6,201g
19 CS · 0.8/m
Red side
Victory大田JAPAN#JP1
Wukong · Top
12 / 0 / 6
58.1% KP
27,241
35.1% share
13,399g
226 CS · 9.4/m
學無止境#Only
Sylas · Jungle
7 / 2 / 11
58.1% KP
14,493
18.7% share
14,210g
176 CS · 7.3/m
あいうえおかきくけこさしすせそ#たちつてと
Nasus · Mid
2 / 2 / 6
25.8% KP
9,286
12% share
9,694g
169 CS · 7/m
BTS JHIN#JP4
Jhin · ADC
7 / 5 / 7
45.2% KP
15,726
20.3% share
10,660g
155 CS · 6.5/m
Free HK#JP1
Elise · Support
3 / 5 / 13
51.6% KP
10,842
14% share
8,434g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
