Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Solo/Duo · 2 days ago
14 / 13 / 17
K / D / A
73.8%
Kill participation
1,663.5
Damage / min
18,210g
546.8 gold / min
25
3 placed · 6 cleared
243
7.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshottaka#JP1
Urgot · Top
13 / 7 / 6
45.2% KP
34,079
26.2% share
15,569g
246 CS · 7.4/m
Unholytruth#91111
Elise · Jungle
7 / 8 / 18
59.5% KP
26,960
20.8% share
15,987g
267 CS · 8/m
Aar Qwarl#God
Locke · Mid
13 / 6 / 6
45.2% KP
32,831
25.3% share
16,338g
246 CS · 7.4/m
CarterV15#JP1
Tristana · ADC
6 / 8 / 12
42.9% KP
26,987
20.8% share
15,009g
241 CS · 7.2/m
Meowo#ooooO
Leona · Support
3 / 13 / 16
45.2% KP
9,033
7% share
9,798g
24 CS · 0.7/m
Red side
VictoryAlways Dead#JP1
Vladimir · Top
5 / 10 / 9
33.3% KP
23,861
15.4% share
14,410g
268 CS · 8/m
學無止境#Only
Karthus · Jungle
14 / 13 / 17
73.8% KP
55,395
35.7% share
18,210g
243 CS · 7.3/m
Yasuri#JP1
Zed · Mid
11 / 5 / 12
54.8% KP
43,448
28% share
18,758g
237 CS · 7.1/m
dream#zlz
Kalista · ADC
6 / 9 / 19
59.5% KP
23,194
14.9% share
16,657g
272 CS · 8.2/m
GuNaeGue#구내그
Alistar · Support
6 / 5 / 26
76.2% KP
9,346
6% share
11,302g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
