Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Defeat
Ranked Solo/Duo · Yesterday
8 / 4 / 8
K / D / A
45.7%
Kill participation
830.9
Damage / min
14,272g
488.5 gold / min
33
3 placed · 10 cleared
246
8.4 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLocked In#ASUKA
Irelia · Top
12 / 7 / 6
43.9% KP
36,346
28.3% share
17,909g
297 CS · 10.2/m
艾莉丝#0727
Diana · Jungle
9 / 3 / 6
36.6% KP
20,170
15.7% share
17,223g
288 CS · 9.9/m
歌に形はないけれど#0831
Zac · Mid
5 / 6 / 11
39% KP
23,030
18% share
12,129g
167 CS · 5.7/m
Asuki#JP1
Kindred · ADC
6 / 10 / 8
34.1% KP
22,110
17.2% share
14,640g
220 CS · 7.5/m
Rovic#rvc
Corki · Support
9 / 10 / 14
56.1% KP
26,629
20.8% share
13,045g
35 CS · 1.2/m
Red side
Defeat丸菱商事#1922
Camille · Top
4 / 8 / 5
25.7% KP
14,359
12.9% share
11,757g
203 CS · 6.9/m
學無止境#Only
Gwen · Jungle
8 / 4 / 8
45.7% KP
24,276
21.7% share
14,272g
246 CS · 8.4/m
GEN Canyon#FALL
Talon · Mid
10 / 13 / 7
48.6% KP
30,740
27.5% share
12,535g
195 CS · 6.7/m
lllllllllllliill#JP1
Zeri · ADC
6 / 8 / 12
51.4% KP
20,418
18.3% share
14,859g
229 CS · 7.8/m
ハチワレ保護者の會#9999
Brand · Support
7 / 8 / 13
57.1% KP
21,927
19.6% share
11,581g
76 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
