Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · Yesterday
6 / 7 / 7
K / D / A
29.5%
Kill participation
548.4
Damage / min
17,072g
483.6 gold / min
48
7 placed · 8 cleared
252
7.1 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat中国のjungleking#JP1
Fiora · Top
8 / 9 / 4
28.6% KP
31,522
24.4% share
16,784g
281 CS · 8/m
潔世一#Majin
Hecarim · Jungle
5 / 8 / 17
52.4% KP
17,795
13.8% share
14,742g
233 CS · 6.6/m
SlimShady#JP11
Locke · Mid
13 / 8 / 3
38.1% KP
27,956
21.7% share
17,752g
257 CS · 7.3/m
CarterV15#JP1
Tristana · ADC
11 / 8 / 14
59.5% KP
41,149
31.9% share
18,603g
277 CS · 7.8/m
pinminmin#pmm
Pyke · Support
5 / 12 / 13
42.9% KP
10,642
8.2% share
10,970g
35 CS · 1/m
Red side
Victory김유정#baby
Vayne · Top
4 / 7 / 6
22.7% KP
17,372
11.3% share
15,337g
268 CS · 7.6/m
學無止境#Only
Sylas · Jungle
6 / 7 / 7
29.5% KP
19,357
12.6% share
17,072g
252 CS · 7.1/m
Raharl#JP1
Viktor · Mid
5 / 11 / 11
36.4% KP
33,807
22% share
13,959g
266 CS · 7.5/m
Asuki#JP1
Kindred · ADC
18 / 7 / 16
77.3% KP
58,680
38.2% share
23,915g
289 CS · 8.2/m
おなかぺこぺこ#ku31
Camille · Support
11 / 10 / 11
50% KP
24,248
15.8% share
13,827g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
