Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 199 days ago
7 / 6 / 14
K / D / A
58.3%
Kill participation
1,110.2
Damage / min
12,051g
417 gold / min
42
11 placed · 8 cleared
210
7.3 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory최강인#0114
Rumble · Top
11 / 3 / 12
57.5% KP
45,317
28.4% share
17,737g
248 CS · 8.6/m
9G 666#9G25
Nasus · Jungle
9 / 4 / 18
67.5% KP
30,506
19.1% share
14,894g
208 CS · 7.2/m
Rainy day#0808
Sylas · Mid
12 / 9 / 9
52.5% KP
35,076
21.9% share
13,711g
203 CS · 7/m
뿡어방#0123
Yunara · ADC
8 / 8 / 19
67.5% KP
38,321
24% share
15,967g
230 CS · 8/m
JAX CHALLENGERS#YG1
Alistar · Support
0 / 12 / 24
60% KP
10,609
6.6% share
7,936g
14 CS · 0.5/m
Red side
Defeatjio3r#Miss
Lissandra · Top
7 / 6 / 14
58.3% KP
32,084
20.5% share
12,051g
210 CS · 7.3/m
LFT Teamplayer#pdx
Xin Zhao · Jungle
10 / 6 / 12
61.1% KP
32,681
20.9% share
13,958g
219 CS · 7.6/m
Bell#Stove
Qiyana · Mid
4 / 10 / 10
38.9% KP
33,796
21.6% share
11,378g
197 CS · 6.8/m
내 심장은 포치타#2008
Kai'Sa · ADC
15 / 7 / 9
66.7% KP
41,023
26.3% share
14,844g
206 CS · 7.1/m
신트롤#tlsru
Maokai · Support
0 / 11 / 21
58.3% KP
16,649
10.7% share
8,627g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
