Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 189 days ago
8 / 15 / 26
K / D / A
66.7%
Kill participation
796.1
Damage / min
14,872g
362.4 gold / min
143
59 placed · 14 cleared
69
1.7 CS / min
Objective control
2
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChiikawa#KR7
Viego · Top
9 / 8 / 5
29.2% KP
31,410
14.4% share
17,448g
255 CS · 6.2/m
见识下我百炼绝学#geton
Talon · Jungle
15 / 11 / 17
66.7% KP
44,695
20.5% share
22,522g
269 CS · 6.6/m
소년가장 원딜#KR1
Ryze · Mid
9 / 11 / 7
33.3% KP
62,661
28.8% share
20,583g
358 CS · 8.7/m
Reble#KR2
Jhin · ADC
10 / 8 / 21
64.6% KP
51,270
23.5% share
22,100g
306 CS · 7.5/m
사람 안 믿어#KR1
Anivia · Support
5 / 13 / 26
64.6% KP
27,830
12.8% share
13,502g
30 CS · 0.7/m
Red side
Victory抖音丶飞天小猪#mid
Sion · Top
8 / 5 / 12
39.2% KP
28,949
14.4% share
18,849g
321 CS · 7.8/m
MuXiaoChen#777
Qiyana · Jungle
17 / 10 / 11
54.9% KP
55,351
27.5% share
21,191g
241 CS · 5.9/m
롤 처음입니다뉴비입니다어려워요#뜬겁새로
Fizz · Mid
6 / 8 / 15
41.2% KP
31,975
15.9% share
15,806g
234 CS · 5.7/m
BFX Slayer#0415
Yunara · ADC
12 / 10 / 14
51% KP
52,660
26.1% share
25,900g
375 CS · 9.1/m
jio3r#Miss
Lissandra · Support
8 / 15 / 26
66.7% KP
32,667
16.2% share
14,872g
69 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
