Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 186 days ago
12 / 5 / 15
K / D / A
47.4%
Kill participation
1,548.3
Damage / min
17,457g
552.1 gold / min
32
13 placed · 2 cleared
289
9.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat채붕 123#DRX
Ambessa · Top
1 / 11 / 11
30.8% KP
19,968
15.6% share
12,120g
233 CS · 7.4/m
LoLTFTChallenger#RANK1
Poppy · Jungle
12 / 12 / 15
69.2% KP
32,579
25.5% share
16,078g
164 CS · 5.2/m
Chiikawa#KR7
Sejuani · Mid
13 / 9 / 12
64.1% KP
30,900
24.2% share
16,135g
183 CS · 5.8/m
BFX Slayer#0415
Ashe · ADC
10 / 13 / 9
48.7% KP
30,404
23.8% share
18,328g
270 CS · 8.5/m
Crack#0221
Seraphine · Support
3 / 12 / 22
64.1% KP
14,052
11% share
11,562g
32 CS · 1/m
Red side
Victoryjio3r#Miss
Ryze · Top
12 / 5 / 15
47.4% KP
48,952
29% share
17,457g
289 CS · 9.1/m
Hugo小宝贝#君临韩服
Kindred · Jungle
9 / 9 / 13
38.6% KP
24,707
14.6% share
15,949g
231 CS · 7.3/m
실수는실력#silsu
Qiyana · Mid
12 / 6 / 16
49.1% KP
38,074
22.6% share
15,739g
217 CS · 6.9/m
캬 릉#ฅCwCฅ
Lux · ADC
10 / 7 / 15
43.9% KP
25,239
15% share
15,529g
211 CS · 6.7/m
Xbear7#777
Pantheon · Support
14 / 12 / 21
61.4% KP
31,816
18.8% share
14,618g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
