Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 181 days ago
2 / 11 / 18
K / D / A
50%
Kill participation
304.6
Damage / min
10,424g
316.4 gold / min
109
54 placed · 4 cleared
26
0.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音丶cry毛#mio韩服
Jax · Top
8 / 6 / 11
47.5% KP
39,019
23.2% share
15,369g
214 CS · 6.5/m
chenpi#kami
Xin Zhao · Jungle
7 / 7 / 17
60% KP
24,025
14.3% share
15,022g
194 CS · 5.9/m
Departures#Kami
Viktor · Mid
11 / 12 / 11
55% KP
55,679
33.1% share
19,670g
249 CS · 7.6/m
Lucky WhaleShark#행고상
Caitlyn · ADC
12 / 11 / 13
62.5% KP
39,587
23.5% share
18,215g
266 CS · 8.1/m
jio3r#Miss
Blitzcrank · Support
2 / 11 / 18
50% KP
10,036
6% share
10,424g
26 CS · 0.8/m
Red side
Defeat탄약톤#레넥톤
Renekton · Top
8 / 8 / 9
36.2% KP
31,152
20.6% share
13,740g
228 CS · 6.9/m
Im noob777#777
Lee Sin · Jungle
16 / 8 / 10
55.3% KP
25,068
16.5% share
16,582g
191 CS · 5.8/m
bai se zh1 chuan#qwe1
Ahri · Mid
11 / 9 / 12
48.9% KP
37,535
24.8% share
15,540g
213 CS · 6.5/m
강 준#펜리르
Kog'Maw · ADC
10 / 8 / 8
38.3% KP
46,033
30.4% share
18,125g
280 CS · 8.5/m
꽃 차#0505
Leona · Support
2 / 7 / 19
44.7% KP
11,789
7.8% share
10,169g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
