Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Defeat
Ranked Solo/Duo · 178 days ago
4 / 8 / 10
K / D / A
46.7%
Kill participation
757
Damage / min
9,677g
353.8 gold / min
31
6 placed · 7 cleared
204
7.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat강한별#스뜨롱스타
Zaahen · Top
4 / 6 / 9
43.3% KP
27,550
26.1% share
10,385g
178 CS · 6.5/m
접어요#접 접
Lee Sin · Jungle
20 / 9 / 3
76.7% KP
36,539
34.6% share
15,986g
168 CS · 6.1/m
jio3r#Miss
Lissandra · Mid
4 / 8 / 10
46.7% KP
20,705
19.6% share
9,677g
204 CS · 7.5/m
길호태#KR1
Yunara · ADC
1 / 11 / 5
20% KP
14,739
13.9% share
10,269g
204 CS · 7.5/m
Gankster#1222
Yuumi · Support
1 / 8 / 21
73.3% KP
6,149
5.8% share
7,730g
10 CS · 0.4/m
Red side
VictoryYeQiuFeng#yaya
Qiyana · Top
12 / 9 / 8
47.6% KP
29,869
23.7% share
14,450g
177 CS · 6.5/m
Im noob777#777
Xin Zhao · Jungle
13 / 6 / 16
69% KP
32,150
25.5% share
14,187g
193 CS · 7.1/m
신준석#우 동
Sylas · Mid
10 / 5 / 15
59.5% KP
28,087
22.3% share
13,752g
210 CS · 7.7/m
tylooshen#KR4
Ashe · ADC
4 / 5 / 12
38.1% KP
17,669
14% share
12,774g
226 CS · 8.3/m
BFX Slayer#0415
Seraphine · Support
3 / 5 / 27
71.4% KP
18,268
14.5% share
10,019g
46 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
