Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 176 days ago
10 / 2 / 15
K / D / A
73.5%
Kill participation
625.4
Damage / min
12,318g
506.2 gold / min
51
7 placed · 10 cleared
159
6.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVanana#0110
Rumble · Top
1 / 6 / 5
35.3% KP
17,536
21.4% share
8,949g
192 CS · 7.9/m
Youtube Chowon#0408
Viego · Jungle
6 / 5 / 2
47.1% KP
10,716
13.1% share
10,878g
161 CS · 6.6/m
LNG BuLLDoG#KR2
Twisted Fate · Mid
4 / 5 / 7
64.7% KP
19,301
23.6% share
13,361g
231 CS · 9.5/m
Blue#KR33
Lucian · ADC
6 / 9 / 8
82.4% KP
28,437
34.7% share
12,219g
190 CS · 7.8/m
Ghost#올라갑니다
Braum · Support
0 / 9 / 13
76.5% KP
5,903
7.2% share
6,749g
27 CS · 1.1/m
Red side
VictoryLiangChen#0611
Aurora · Top
1 / 3 / 6
20.6% KP
15,265
15.6% share
9,125g
198 CS · 8.1/m
jio3r#Miss
Jarvan IV · Jungle
10 / 2 / 15
73.5% KP
15,219
15.5% share
12,318g
159 CS · 6.5/m
Bae Suzy#KR1
Soraka · Mid
2 / 2 / 15
50% KP
14,744
15.1% share
10,781g
208 CS · 8.5/m
삘삘이#피루07
Miss Fortune · ADC
20 / 5 / 5
73.5% KP
38,841
39.7% share
16,131g
203 CS · 8.3/m
렐에게OP마크한장달아주겠습니다#0914
Rell · Support
1 / 5 / 25
76.5% KP
13,824
14.1% share
8,429g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
