Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Defeat
Ranked Solo/Duo · 154 days ago
2 / 8 / 14
K / D / A
44.4%
Kill participation
905.1
Damage / min
11,486g
405.4 gold / min
22
13 placed · 1 cleared
223
7.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory어쩌라고맞짱뜰까#HOYA
Xin Zhao · Top
9 / 9 / 6
31.3% KP
30,328
24.6% share
15,009g
225 CS · 7.9/m
Pure Imagination#ZZZZZ
Naafiri · Jungle
16 / 7 / 11
56.3% KP
24,566
19.9% share
15,726g
195 CS · 6.9/m
chiikawa#2453
Cassiopeia · Mid
10 / 7 / 14
50% KP
26,388
21.4% share
13,183g
207 CS · 7.3/m
ii7it2 #KR1
Jhin · ADC
8 / 7 / 18
54.2% KP
28,438
23.1% share
15,345g
229 CS · 8.1/m
Golden Age#KR01
Bard · Support
5 / 6 / 21
54.2% KP
13,608
11% share
10,058g
20 CS · 0.7/m
Red side
Defeatjio3r#Miss
Malzahar · Top
2 / 8 / 14
44.4% KP
25,645
18.6% share
11,486g
223 CS · 7.9/m
어리고싶다#KR1
Lee Sin · Jungle
5 / 13 / 10
41.7% KP
19,210
13.9% share
12,511g
181 CS · 6.4/m
langmanbusi#KR1
LeBlanc · Mid
12 / 12 / 10
61.1% KP
30,993
22.4% share
14,861g
207 CS · 7.3/m
sad and bad#KR1
Ezreal · ADC
14 / 5 / 6
55.6% KP
44,648
32.3% share
17,960g
238 CS · 8.4/m
太尉ovo#0529
Akshan · Support
3 / 10 / 8
30.6% KP
17,601
12.7% share
9,087g
50 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
