Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 106 days ago
11 / 5 / 15
K / D / A
59.1%
Kill participation
1,162.1
Damage / min
13,265g
472.1 gold / min
33
11 placed · 3 cleared
187
6.7 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHauvippro102#1805
Jayce · Top
4 / 8 / 9
34.2% KP
22,238
18.6% share
10,972g
221 CS · 7.9/m
龙宫公主#김유빈
Master Yi · Jungle
14 / 7 / 10
63.2% KP
23,751
19.9% share
15,112g
180 CS · 6.4/m
Folarin Balogun#USA
Galio · Mid
2 / 6 / 15
44.7% KP
21,193
17.7% share
10,505g
220 CS · 7.8/m
T1 Eclipse#2009
Syndra · ADC
1 / 11 / 16
44.7% KP
20,754
17.4% share
9,673g
172 CS · 6.1/m
허거덩#0303
Pantheon · Support
17 / 12 / 12
76.3% KP
31,564
26.4% share
14,956g
55 CS · 2/m
Red side
VictoryKingen#KR1
Olaf · Top
6 / 7 / 5
25% KP
23,412
18.8% share
12,613g
238 CS · 8.5/m
DNS Pyosik#KR2
Lee Sin · Jungle
9 / 7 / 16
56.8% KP
17,624
14.2% share
13,048g
152 CS · 5.4/m
抖音王纪超#26号首秀
Xerath · Mid
11 / 5 / 15
59.1% KP
32,655
26.2% share
13,265g
187 CS · 6.7/m
tay#oon
Draven · ADC
14 / 8 / 12
59.1% KP
39,610
31.8% share
19,211g
232 CS · 8.3/m
ParisVan#不知名歌手
Nautilus · Support
4 / 11 / 23
61.4% KP
11,148
9% share
10,350g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
