Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 100 days ago
2 / 10 / 21
K / D / A
60.5%
Kill participation
415.6
Damage / min
11,044g
295 gold / min
133
64 placed · 11 cleared
22
0.6 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFree of Thought#7050
Yorick · Top
19 / 7 / 7
60.5% KP
128,564
46.2% share
21,185g
280 CS · 7.5/m
치무식#목을뽑다
Jarvan IV · Jungle
3 / 6 / 24
62.8% KP
32,121
11.5% share
14,253g
219 CS · 5.9/m
잊어주세요#0202
Cassiopeia · Mid
10 / 9 / 15
58.1% KP
43,016
15.5% share
15,466g
217 CS · 5.8/m
오 뀨#KR5
Xerath · ADC
9 / 9 / 14
53.5% KP
58,153
20.9% share
19,143g
256 CS · 6.8/m
쪼렙이다말로하자#KR1
Karma · Support
2 / 8 / 26
65.1% KP
16,507
5.9% share
11,805g
61 CS · 1.6/m
Red side
Defeat빵 디#씰룩씰룩
Dr. Mundo · Top
8 / 11 / 7
39.5% KP
56,247
26.5% share
15,149g
230 CS · 6.1/m
I am free#1017
Jayce · Jungle
12 / 4 / 12
63.2% KP
57,756
27.2% share
20,787g
288 CS · 7.7/m
yoshi#kr4
Akali · Mid
8 / 10 / 9
44.7% KP
37,595
17.7% share
14,950g
278 CS · 7.4/m
강한별#MG12
Ezreal · ADC
8 / 8 / 9
44.7% KP
44,937
21.2% share
19,995g
349 CS · 9.3/m
抖音王纪超#26号首秀
Blitzcrank · Support
2 / 10 / 21
60.5% KP
15,558
7.3% share
11,044g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
