Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 85 days ago
2 / 11 / 16
K / D / A
62.1%
Kill participation
396.6
Damage / min
9,045g
318.1 gold / min
107
36 placed · 12 cleared
26
0.9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT1 Midir#KR06
Jayce · Top
3 / 5 / 10
44.8% KP
22,147
17.8% share
11,790g
198 CS · 7/m
진짜롤너무어렵다#FATOP
Lee Sin · Jungle
6 / 4 / 8
48.3% KP
12,773
10.3% share
12,303g
182 CS · 6.4/m
DK Despair#안 산
Akali · Mid
7 / 2 / 7
48.3% KP
27,070
21.8% share
13,091g
255 CS · 9/m
Departures#Kami
Syndra · ADC
11 / 0 / 12
79.3% KP
50,822
41% share
17,660g
308 CS · 10.8/m
抖音王纪超#26号首秀
Blitzcrank · Support
2 / 11 / 16
62.1% KP
11,278
9.1% share
9,045g
26 CS · 0.9/m
Red side
DefeatPerfecT#132
Yorick · Top
3 / 4 / 7
45.5% KP
24,088
27.4% share
12,505g
246 CS · 8.7/m
Zeus#glgl
Skarner · Jungle
4 / 6 / 10
63.6% KP
17,173
19.5% share
10,986g
190 CS · 6.7/m
Karis#KR4
Cassiopeia · Mid
5 / 5 / 4
40.9% KP
19,487
22.1% share
10,274g
227 CS · 8/m
UYoungWave#2005
Sylas · ADC
9 / 7 / 5
63.6% KP
19,798
22.5% share
12,658g
209 CS · 7.4/m
ioio2#KR1
Nautilus · Support
1 / 7 / 13
63.6% KP
7,492
8.5% share
7,618g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
