Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 85 days ago
1 / 9 / 25
K / D / A
60.5%
Kill participation
451.7
Damage / min
8,556g
305.9 gold / min
82
37 placed · 7 cleared
23
0.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMannoroth#KR1
Kled · Top
3 / 7 / 6
34.6% KP
16,883
13.4% share
9,920g
196 CS · 7/m
오 너#111
Jarvan IV · Jungle
5 / 7 / 14
73.1% KP
27,445
21.8% share
12,604g
162 CS · 5.8/m
MVKE Sofm#2244
Aurora · Mid
10 / 6 / 5
57.7% KP
38,194
30.3% share
10,989g
194 CS · 6.9/m
HLE Gumayusi#0298
Cho'Gath · ADC
7 / 10 / 5
46.2% KP
26,755
21.2% share
12,032g
203 CS · 7.3/m
suis#kr7
Camille · Support
1 / 13 / 14
57.7% KP
16,734
13.3% share
7,677g
27 CS · 1/m
Red side
Victory世一上天灰灰#Riven
Riven · Top
11 / 3 / 12
53.5% KP
30,187
19.6% share
15,538g
225 CS · 8/m
Ciro#KR10
Vi · Jungle
5 / 4 / 20
58.1% KP
25,529
16.6% share
12,325g
203 CS · 7.3/m
Pungyeon#0116
Cassiopeia · Mid
16 / 4 / 15
72.1% KP
46,396
30.1% share
15,041g
228 CS · 8.2/m
Peyz#KR11
Sylas · ADC
10 / 7 / 21
72.1% KP
39,303
25.5% share
14,699g
183 CS · 6.5/m
抖音王纪超#26号首秀
Blitzcrank · Support
1 / 9 / 25
60.5% KP
12,632
8.2% share
8,556g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
