Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 83 days ago
10 / 10 / 9
K / D / A
45.2%
Kill participation
1,556.2
Damage / min
16,710g
435.2 gold / min
46
7 placed · 13 cleared
315
8.2 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory신을 따르는 소년#KR13
Varus · Top
7 / 16 / 6
31% KP
23,472
14.7% share
13,597g
203 CS · 5.3/m
명치에팔콘펀치꽂는이도윤#KR1
Cho'Gath · Jungle
9 / 8 / 14
54.8% KP
44,828
28% share
17,028g
254 CS · 6.6/m
齐枫永恩34D#奶熊王
Yone · Mid
11 / 4 / 13
57.1% KP
45,074
28.1% share
19,884g
340 CS · 8.9/m
Ehz NuygniX#99999
Cassiopeia · ADC
12 / 8 / 10
52.4% KP
27,734
17.3% share
18,827g
262 CS · 6.8/m
SUPKING#1015
Leona · Support
3 / 6 / 34
88.1% KP
19,083
11.9% share
14,440g
45 CS · 1.2/m
Red side
DefeatKimman#zxfkk
Naafiri · Top
15 / 5 / 14
69% KP
49,522
21.1% share
17,741g
234 CS · 6.1/m
vinaka#KR1
Qiyana · Jungle
5 / 10 / 17
52.4% KP
42,135
18% share
17,954g
260 CS · 6.8/m
抖音王纪超#26号首秀
Jayce · Mid
10 / 10 / 9
45.2% KP
59,757
25.5% share
16,710g
315 CS · 8.2/m
해 숑#1129
Hwei · ADC
7 / 7 / 16
54.8% KP
67,202
28.7% share
17,349g
304 CS · 7.9/m
맘이멍들었죠#0128
Nautilus · Support
5 / 10 / 22
64.3% KP
15,800
6.7% share
11,787g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
